Programmer. Hiker. Cook. Always looking for interesting problems to solve.
Most of the robot simulations can be modified by adding Nodes directly in Scene Tree in Webots itself. However, to add a new sensor to Aibo (and NAO), we need to modify proto file.
I decided to try a very simple genetic algorithm, with my own methods to copy and mutate individuals, and a very basic fitness function that, in theory, should try to minimize the distance between Bazinga and the red ball.
Since October last year I have been working on a robot simulation (Sony’s Aibo) trying to implement artificial curiosity and learning algorithms. Why? Final-year project. But also a very interesting and challenging problem to solve. I am working under supervision of Dr Chrisantha Fernando, at Queen Mary University of London.